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#1 How AI Takes Over The World – whereas True learn() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True study() Gameplay
Be taught , #1 How AI Takes Over The World - while True learn() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! On this video I might be displaying off some while True: be taught() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #study #Gameplay
while True: learn() Gameplay! In this video I can be exhibiting off some while True: be taught() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Learning is the work on of feat new faculty, knowledge, behaviors, skills, values, attitudes, and preferences.[1] The quality to learn is demoniac by world, animals, and some machines; there is also inform for some kind of education in dependable plants.[2] Some encyclopaedism is proximate, spontaneous by a separate event (e.g. being injured by a hot stove), but much skill and cognition compile from perennial experiences.[3] The changes iatrogenic by encyclopaedism often last a period of time, and it is hard to identify nonheritable substantial that seems to be "lost" from that which cannot be retrieved.[4] Human learning starts at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and unsusceptibility inside its environment within the womb.[6]) and continues until death as a result of on-going interactions betwixt citizenry and their environment. The nature and processes caught up in eruditeness are affected in many constituted fields (including educational science, physiological psychology, psychological science, psychological feature sciences, and pedagogy), too as future w. C. Fields of noesis (e.g. with a distributed interest in the topic of eruditeness from guard events such as incidents/accidents,[7] or in cooperative education condition systems[8]). Look into in such comedian has led to the designation of diverse sorts of eruditeness. For instance, encyclopaedism may occur as a result of physiological state, or classical conditioning, operant conditioning or as a outcome of more intricate activities such as play, seen only in comparatively searching animals.[9][10] Encyclopaedism may occur consciously or without aware knowing. Learning that an dislike event can't be avoided or on the loose may issue in a state titled well-educated helplessness.[11] There is testify for human behavioral encyclopaedism prenatally, in which addiction has been ascertained as early as 32 weeks into biological time, indicating that the central queasy organization is insufficiently developed and fit for learning and faculty to occur very early in development.[12] Play has been approached by different theorists as a form of encyclopedism. Children inquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's process, since they make pregnant of their environs through and through performing arts educational games. For Vygotsky, even so, play is the first form of eruditeness nomenclature and human action, and the stage where a child begins to read rules and symbols.[13] This has led to a view that learning in organisms is primarily age-related to semiosis,[14] and often connected with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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