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Teams urge U.S. to probe ‘loot box’ on Electronic Arts online game


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Teams urge U.S. to probe ‘loot field’ on Electronic Arts online game
2022-06-03 05:50:17
#Teams #urge #probe #loot #box #Electronic #Arts #video #sport

WASHINGTON, June 2 (Reuters) - Shopper advocates on Thursday urged U.S. regulators to research video game maker Electronic Arts Inc (EA.O) for what they say was the misleading use of a digital "loot field" that "aggressively" urges players to spend more money whereas playing a preferred soccer recreation.

The teams Fairplay, Heart for Digital Democracy and 13 other organizations urged the Federal Trade Fee to probe the EA recreation "FIFA: Final Group".

Within the game, gamers build a soccer crew utilizing avatars of actual players and compete against different teams. In a letter to the FTC, the teams stated the sport often costs $50 to $100 however that the corporate pushed push players to spend more.

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"It entices players to purchase packs searching for particular players," mentioned the letter despatched by these teams together with the Shopper Federation of America and Massachusetts Council on Gaming and Health and others.

The packs, or loot containers, are packages of digital content typically purchased with actual money that give the purchaser a potential benefit in a recreation. They can be bought with digital currency, which may obscure how much is spent, they stated.

"The chances of opening a coveted card, such as a Participant of the Year, are miniscule until a gamer spends 1000's of dollars on factors or performs for hundreds of hours to earn coins," the teams stated in the letter.

Electronic Arts stated in an announcement on Thursday that of the sport's millions of gamers, 78% haven't made an in-game buy.

"Spending is at all times non-compulsory," a company spokesperson mentioned in an email statement. "We encourage using parental controls, including spend controls, that are available for each main gaming platform, together with EA's own platforms."

The spokesperson additionally said the corporate created a dashboard so gamers would observe how a lot time they performed, what number of packs they opened and what purchases were made.

The FTC, which works after corporations engaged in deceptive habits, held a workshop on loot packing containers in 2019. In a "workers perspective" which adopted, the company famous that video game microtransactions have turn out to be a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Modifying by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Trust Ideas.


Quelle: www.reuters.com

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