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Teams urge U.S. to probe ‘loot box’ on Electronic Arts video game


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Groups urge U.S. to probe ‘loot field’ on Electronic Arts online game
2022-06-03 05:50:17
#Groups #urge #probe #loot #box #Electronic #Arts #video #game

WASHINGTON, June 2 (Reuters) - Client advocates on Thursday urged U.S. regulators to investigate video game maker Digital Arts Inc (EA.O) for what they say was the misleading use of a digital "loot field" that "aggressively" urges gamers to spend more money whereas taking part in a preferred soccer sport.

The groups Fairplay, Center for Digital Democracy and 13 different organizations urged the Federal Trade Fee to probe the EA sport "FIFA: Ultimate Team".

In the recreation, players build a soccer workforce using avatars of actual gamers and compete towards other groups. In a letter to the FTC, the groups stated the game usually prices $50 to $100 but that the corporate pushed push gamers to spend more.

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"It entices players to buy packs seeking special players," stated the letter sent by these groups together with the Shopper Federation of America and Massachusetts Council on Gaming and Health and others.

The packs, or loot containers, are packages of digital content sometimes bought with actual money that give the purchaser a potential benefit in a sport. They can be bought with digital foreign money, which may obscure how much is spent, they said.

"The chances of opening a coveted card, comparable to a Participant of the 12 months, are miniscule unless a gamer spends thousands of dollars on points or plays for 1000's of hours to earn cash," the groups mentioned in the letter.

Digital Arts mentioned in an announcement on Thursday that of the game's tens of millions of players, 78% have not made an in-game buy.

"Spending is always optional," a company spokesperson mentioned in an electronic mail assertion. "We encourage the usage of parental controls, including spend controls, that are obtainable for every major gaming platform, together with EA's own platforms."

The spokesperson also stated the company created a dashboard so players would observe how a lot time they performed, how many packs they opened and what purchases had been made.

The FTC, which matches after firms engaged in misleading behavior, held a workshop on loot boxes in 2019. In a "workers perspective" which followed, the company noted that online game microtransactions have grow to be a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Enhancing by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Trust Principles.


Quelle: www.reuters.com

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