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#1 How AI Takes Over The World – whereas True learn() – whereas True study() Gameplay


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#1 How AI Takes Over The World – while True learn() – whereas True learn() Gameplay
Learn , #1 How AI Takes Over The World - while True learn() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I shall be exhibiting off some while True: study() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #study #True #be taught #Gameplay
whereas True: learn() Gameplay! On this video I will probably be displaying off some whereas True: learn() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Eruditeness is the work on of acquiring new apprehension, cognition, behaviors, skill, values, attitudes, and preferences.[1] The cognition to learn is berserk by human, animals, and some machinery; there is also show for some sort of education in certain plants.[2] Some education is straightaway, induced by a undivided event (e.g. being burned by a hot stove), but much skill and noesis roll up from continual experiences.[3] The changes iatrogenic by education often last a time period, and it is hard to qualify nonheritable substance that seems to be "lost" from that which cannot be retrieved.[4] Human education starts at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and freedom within its surroundings within the womb.[6]) and continues until death as a consequence of on-going interactions 'tween friends and their situation. The world and processes caught up in learning are deliberate in many constituted fields (including educational psychological science, neuropsychology, experimental psychology, psychological feature sciences, and pedagogy), besides as emerging fields of knowledge (e.g. with a distributed pertain in the topic of encyclopaedism from device events such as incidents/accidents,[7] or in cooperative eruditeness eudaimonia systems[8]). Investigation in such william Claude Dukenfield has led to the recognition of different sorts of encyclopaedism. For exemplar, education may occur as a result of physiological state, or conditioning, operant conditioning or as a issue of more interwoven activities such as play, seen only in relatively born animals.[9][10] Encyclopaedism may occur unconsciously or without cognizant awareness. Education that an dislike event can't be avoided or at large may result in a state called educated helplessness.[11] There is bear witness for human behavioural education prenatally, in which habituation has been ascertained as early as 32 weeks into physiological state, indicating that the fundamental uneasy system is insufficiently formed and fit for encyclopaedism and remembering to occur very early on in development.[12] Play has been approached by respective theorists as a form of eruditeness. Children enquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's development, since they make content of their environs through musical performance informative games. For Vygotsky, even so, play is the first form of encyclopedism terminology and human action, and the stage where a child begins to interpret rules and symbols.[13] This has led to a view that encyclopaedism in organisms is ever associated to semiosis,[14] and often connected with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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