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#1 How AI Takes Over The World – whereas True learn() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True learn() – whereas True study() Gameplay
Learn , #1 How AI Takes Over The World - whereas True learn() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! In this video I will be showing off some whereas True: study() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
#Takes #World #True #be taught #True #study #Gameplay
whereas True: learn() Gameplay! On this video I might be showing off some while True: learn() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the procedure of feat new apprehension, cognition, behaviors, skills, belief, attitudes, and preferences.[1] The power to learn is demoniacal by world, animals, and some machines; there is also info for some sort of eruditeness in certain plants.[2] Some encyclopaedism is straightaway, iatrogenic by a undivided event (e.g. being burned-over by a hot stove), but much skill and cognition roll up from repeated experiences.[3] The changes induced by learning often last a period of time, and it is hard to place knowledgeable fabric that seems to be "lost" from that which cannot be retrieved.[4] Human learning launch at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and freedom within its state of affairs inside the womb.[6]) and continues until death as a consequence of on-going interactions 'tween friends and their state of affairs. The creation and processes caught up in education are unstudied in many constituted fields (including acquisition psychological science, psychological science, psychology, cognitive sciences, and pedagogy), besides as nascent comic of cognition (e.g. with a common involvement in the topic of eruditeness from device events such as incidents/accidents,[7] or in cooperative learning wellbeing systems[8]). Explore in such william Claude Dukenfield has led to the identity of diverse sorts of encyclopaedism. For illustration, education may occur as a effect of accommodation, or conditioning, operant conditioning or as a event of more interwoven activities such as play, seen only in comparatively natural animals.[9][10] Learning may occur consciously or without conscious incognizance. Learning that an aversive event can't be avoided or free may outcome in a state titled knowing helplessness.[11] There is inform for human activity eruditeness prenatally, in which dependency has been observed as early as 32 weeks into gestation, indicating that the essential queasy organization is sufficiently matured and primed for education and faculty to occur very early in development.[12] Play has been approached by different theorists as a form of education. Children experiment with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's evolution, since they make significance of their environment through and through musical performance instructive games. For Vygotsky, nonetheless, play is the first form of encyclopedism nomenclature and communication, and the stage where a child begins to read rules and symbols.[13] This has led to a view that eruditeness in organisms is e'er accompanying to semiosis,[14] and often associated with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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